Recontextualization
GAME 340 Mini Bitsy Game Jam 3 - Pranks
Use WASD to move and to advance dialogue
Pranks:
I made a game where the player has to find the right objects to make their plant and cat happy. The right objects are not available, so you need to choose objects you can improvise with.
| Status | Released |
| Platforms | HTML5 |
| Author | Night, short for Nightmare |
| Made with | bitsy |
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recontextualization.zip 67 kB



Comments
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Andrey
Fun - 10/10
Functionality - 10/10
Creativity - 9/10
Theme - 7/10
Interesting game and approach. Definitely unique. The game has a interesting inventory and puzzle system, definitely fun. Functionally it is solid. Creativity wise, I like how you did the puzzle system and how you handled the puzzles and rooms, awesome stuff! Thematic wise, it is a bit weird. The theme of solving puzzles in unusual ways is interesting. But pranks isn't really showcased here besides a singular developer prank in its game design. Not much discussion of the reading chapter either. But definitely an interpretation.
Nathaniel:
Fun - 10/10
Functionality - 9/10
Creativity - 8/10
Theme - 6/10
I really like the idea for this game, and I think it was executed really well. Figuring out what things to get was actually somewhat challenging, and I got stuck for a bit but eventually figured it out. I was really impressed by how well the game was programmed for being a Bitsy game. You really made good use of the inventory. I'm not sure that the game fit the theme super closely, but it was at least close, I think.
Fun - 5/10 ( I guess because I couldn't figure out how to play the game as there aren't much clues on how to do stuff)
Functionality - 7/10 (Everything works perfectly except when you try to explore the uppermost room and the guy divides into 2 characters.
Creativity - 7/10 ( Puzzle element is sure hard for me wasn't able to complete it at all0
Theme - 5/10 (I don't know, this might be wrong as I wasn't able to complete the game so don't know that if it followed the theme or not)